Real-Time Rendered Sci-Fi Short Film “Adam” with The Unity Game Engine
- "Adam" is a short film created with the Unity game engine and rendered in real time. It’s built to showcase and test out the graphical quality achievable with Unity in 2016. A short version of "Adam" was also shown at GDC in San Francisco in March 2016.
The production of this short was used beta versions of Unity 5.4. "Adam" also utilizes an experimental implementation of real-time area lights and makes extensive use of high fidelity physics simulation tool CaronteFX.
To make "Adam", the Demo Team developed custom tools and features on top of Unity including volumetric fog, a transparency shader and motion blur to cover specific production needs.
Also "Adam" runs at 1440p on a GeForce GTX980.
Learn more about the Unity, click here.
Unity Demo Team
Writer / Director / Art Director: Veselin Efremov
Tech Lead: Torbjorn Laedre
Animation Director: Krasimir Nechevski
Production Designer: Georgi Simeonov
Character Artist: Plamen ‘Paco’ Tamnev
Graphics Programmer: Robert Cupisz
Junior Programmer: Dominykas Kiauleikis
VFX Artist: Zdravko Pavlov
Producer: Silvia Rasheva
Edit / Camera / Color grading: Mihail Moskov
Creative Consultancy: Nikolay Toshev, Halon Entertainment / Tito Fernandez
Music: Borislav Slavov & Victor Stoyanov
Sound design: Aleksander Karshikoff for Pole Position Production Mocap Actor: Adam, Guard 1: Ovanes Torosyan
Mocap Actor: Sebastian, Lu, Guard 2: Stanimir “Stunny” Stamatov Motion Capture: Cinemotion
Additional Animation: Cinemotion, Bläck / Pixelgrinder, Sticky Brainz Character Art: Sergey Samuilov, Bläck / Pixelgrinder, Vincent Joyau
Additional Environment: ArtTibor Toth, Ayi Sanchez, Myles Lambert
Physics Simulations Technical Support: Next Limit
Additional assets: courtesy of Quixel
Nocturne in E-flat major Op.9 nr.2
Composed by Frédéric Chopin
Performed by Frank Levy for Musopen.org
- source : Unity